Alpha Demo 0.2.0
MegaDrift » Devlog
Patch 0.2.0
New Features
- Narrative: Game now includes lore dialogues
- Quest System: Implemented Quests and Objectives with destination markers.
- Dialogue System: Implemented new dialogues for Orione, Thorne and Astrid.
- User Interface: Revamped HUD and UI markers
- Turret: New design and texture
- Vehicle: New design and texture + new engine sound
- Safehouse: New design and texture
- Audio Settings: Added adjustable audio settings for master volume, SFX, dialogue, and background music.
Bug Fixes
- Safehouse Gate: Resolved issue where safehouse gate would get stuck after death
- Player Data: Fixed player data not refreshing after loading game
- Aiming Issue: Resolved issue where aim would lock after repeatedly clicking the right mouse button. Aiming now only happens when RMB is held down.
- Zone Alpha Enemy AI: Fixed issue where enemies would gather at a single point in Zone Alpha.
- Nitro: Resolved an issue where Nitro would get stuck during use.
- Vehicle Sound Loop: Fixed an issue where vehicle sound would stop and restart unexpectedly.
Quality of Life Changes
- Drift to Reload: Added visual and sound cues to reinforce Drift to Reload process.
- UI, Dialogue, and Cutscene Polish: General improvements to the overall UI and dialogue flow during cutscenes.
- Nyxium Mine: Mine now shows total count of Nyxium that can be collected. Added audio cue on collection.
- Zone Secure Objective: Objective and quest markers are now removed after all enemies are defeated.
- Main Base Camp: Added trigger box near both safehouses for improved player detection.
- Low Health Prompt: Low health warning now shows when health drops to 40% instead of triggering late.
- Laser Barriers: Invisible walls are now replaced by laser barriers that stop entry into zones.
- Overall Visual Fixes
Balance Changes
- Vehicle Health: Increased base health by 40.
- Vehicle Impact: Wave Enemies can now be pushed back with vehicle.
- Wave Enemies: Put a limiter on initial acceleration to reach player.
- Wave Battle (Tower A): Reduced enemy spawn count in Wave 1 and 2. Increased total number of waves to 4.
- Reload Speed: Increased base reload speed by 3x.
- Gun 1: Increased ammo consumption by 2x.
- Nyxium Collection: Added a feature which auto-collects all Nyxium produced from all unlocked mines on entering any safehouse.
Files
MegaDrift Demo 3.2 GB
Version 2 74 days ago
Get MegaDrift
MegaDrift
Vehicle Combat Adventure
Status | In development |
Author | MegaDrift |
Genre | Action, Adventure, Shooter |
Tags | Post-apocalyptic, Robots, Sci-fi, Singleplayer, Unreal Engine, Vehicles |
More posts
- Demo 0.3.033 days ago
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